Apr 24, 2007, 01:28 AM // 01:28
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#101
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Meh, i screwed myself over by taking too much shutdown when i tried to Vanquish Nebo Terrace. The last 3 mobs... 2 of them had 2 Skeleton Monks in them. I'm not entirely sure how but somehow we killed the first mob on the second attempt... but the other mob... they just tore us apart. I had no real damage. Stefan for bodyblocking, he for interrupting/degen and Norgu/Olias for the do-stuff-and-die hexes. The hexes just got smited off so often i couldn't pound through it.
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Apr 24, 2007, 01:37 AM // 01:37
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#102
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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I've only tried a couple missions, but I found gate of pain to be quite humourous. Full groups of level 30's and a level 12-13 QZ. Probably easily defeated by joe tank with spellbreaker and some nuker buddies, but nevertheless, my hasty attempt with heroes, henchies and an unaltered build ended quickly.
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Apr 24, 2007, 02:05 AM // 02:05
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#103
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Ascalonian Squire
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Nolani Academy.
Got to blow the horn then Rurik went "Leeroy Jenkins" and got my party pwned ...
that is a big group of charr to get past in that mission also consisting of a boss sheesh!
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Apr 24, 2007, 02:21 AM // 02:21
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#104
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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First City has one area in the NW corner with about skales. Sure their easy at level 2 or so, but level 23? No matter what party combo you have you get wiped. There seems to be quite a few areas like that...
Hard mode is only hard in those beginning levels where there are massive mobs that used to be a very low level. Now they are all much higher levels with elite skills and better AI, but still in those massive mobs!
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Apr 24, 2007, 02:38 AM // 02:38
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#105
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Frost Gate Guardian
Join Date: Apr 2007
Location: ^MY CAT DID THAT ONCE!
Guild: Free Willzyx [MASA]
Profession: E/Me
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DoA hard mode...self explanitory. Took my 3 tries to finally get into a group that was able to get past the first part in gloom. But got slaughtered during the onslaught that most in normal dont survive anyway XD. And all of these groups were balanced too. But I will have to say that the scariest part was noticing that every monster was level 30!
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Apr 24, 2007, 03:03 AM // 03:03
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#106
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Krytan Explorer
Join Date: May 2005
Location: Cali
Guild: Mending For The [win]
Profession: W/A
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Quote:
Originally Posted by SotiCoto
The -60% party boot is the last straw though for me...
Some of us just aren't amazingly talented enough to survive regularly in Hard Mode, no matter how much we might want to. The terrible Hero / Henchie / NPC AI makes things exponentially worse... but even without that it is horribly difficult for some..... and it turns out we don't even have the option of trying to grind it as a last resort. Simple effort alone will not suffice with hard mode.... as only the elite survive while everyone else falls behind.
You know what this is?
Guild Wars Apartheid.
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Go...cry a river?
Gee, I wonder what mode you just tried? Oh yeah, I remember now, it was HARD mode. Do you want hard mode to be easy?
Never mind, you would probably whine that an easy hard-mode just doesn't fit the boot!
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Apr 24, 2007, 03:14 AM // 03:14
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#107
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Hehe yeah, i love how people can whine about everything, hard mode being actually hard for them. OMG lets quit the game now!
I finished tyria's HM tonight, and i always had 3-5 hero's in my team, with some micromanagement it's not that bad, if you cant do that, just stick with normal mode because you suck.
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Apr 24, 2007, 06:04 AM // 06:04
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#108
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Navaros
Other than that, I have no clue how to go about beating the other missions on Masters in HM since nobody in any of the zones is looking to do hard mode. I think my new strategy will be to wait around in town til I see people who make money off doing missions for people, and then negotiate with them to help me get it done in HM. I would prefer to be able to play it normally with other HM players, though. But since that's not viable it seems alternative tactics are in order.
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Same here, so If you plan to hit on Cantha one of thes days, you might want to pm me. I spend an hour in Vizunah looking for a monk, 3 people are the minimum I need to make it through that mission and I couldn't even find those.
Quote:
Originally Posted by deluxe
I finished tyria's HM tonight, and i always had 3-5 hero's in my team, with some micromanagement it's not that bad, if you cant do that, just stick with normal mode because you suck.
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Hmm yeah since everyone seems to have that mindset theres six pages of posts in this thread and noone in towns or outpost to do missions with. go figure...
Last edited by bungusmaximus; Apr 24, 2007 at 06:22 AM // 06:22..
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Apr 24, 2007, 06:40 AM // 06:40
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#109
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Frost Gate Guardian
Join Date: Dec 2006
Profession: R/E
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Immediatly after HM was released I went to Grand Court of Sebelkeh with my hero/hench team and finished it in 7:17 in the first try. I was quite dissapointed then ^^. My brother joined me then and we did it again in 5:23.
After I went to Old Ascalon I saw that hardmode is actualy only hard in the nOOb-area's but in the end of the game it's all doable.
Right after that I decided to go on a tour with my Guildteam and we finished Hell\s Precipe quite easily. Cool to see that the Lich (lvl32) teleports more people now and faster after another. Rurik was dead very easy, maybe he should have had a second class to become a strong mending w/mo with his nOOb fire-sword ^^.
Clearing Perdition Rock for Vanquisher wasn't hard at all. It just took an enormous amount of time. Hardmode is simply another way to spend lots of time but hardly offers new content. I would rather have EotN than this.
Last edited by Dione Davore; Apr 24, 2007 at 06:44 AM // 06:44..
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Apr 24, 2007, 06:40 AM // 06:40
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#110
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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Quote:
Originally Posted by Mr Jazzy
Gee, I wonder what mode you just tried? Oh yeah, I remember now, it was HARD mode. Do you want hard mode to be easy?
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Not played games for a long time? Something I learned many a year ago: most gamers want rare loot to be rare yet drop like crazy, so expensive only a few can afford it yet cheap enough they can earn the money in a few hours, hard stuff to be a real challenge such that you may have a party wipe at every encounter yet be able to clear the whole game with no death, and to have the hurdles to cross to the next level of content to be *exactly* the place they currently are.
Never mind that most of that is mutually exclusive or so self centered that it is ridiculous, it MUST be that way or they will all rage quite a few days from now (with "now" being a time that just happens to move such that whenever you ask it is always "days" away, even after 2 years and 4000 hours in game from the first time they said it).
The more a game has a "free" aspect to it the greater the amount of people who say this are.
And lastly, even though every single thing I have said fits an individual exactly it isn't so this time, or the next, or the next, or the next. Either that or I just do not understand, *THIS TIME* it is true I tell you!!!!
Though, yes, every once in a while the person *is* telling the truth and is angry or is going to quit, it normally is more or less hyperbole. Rarely do these people complain in that fashion, you just cease to see them.
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Apr 24, 2007, 07:26 AM // 07:26
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#111
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Ah, last night topped my hard mode experiences with a 2 hour, 10 minute run through Raisu Palace killing about 255 foes. The whole place seemed like wave after wave of rangers. I maintain that if Razah hadn't put up Earthbind and Shelter before each attack the Shiroken Elementalists would have done a LOT more damage and pwnd us even faster. Managed it with 4 humans and 4 heroes, 1 human + hench would have been very difficult imo.
Managed Raisu Palace first time with masters in just over 21 minutes - and *gasp* that was with a PuG!!
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Apr 24, 2007, 07:51 AM // 07:51
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#112
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Frost Gate Guardian
Join Date: Feb 2006
Location: UK
Profession: R/
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Quote:
Originally Posted by Evilsod
Question... why in gods name are you using Debilitating Shot? You can't E-denial enemies with that... And why no prep :S
But still, nice job with the clearance of Perdition with henchman not heros.
Just cleared Snake Dance... 324 enemies. Minus a few popups. My god it took a while!
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Yeah that was just a mistake with a template I forgot to change I never even had much chance to use it anyway - although the poison was a god send for the drakes and hyrdas (henchmen still don't run out of AoE so when 3 meteor showers fall on them doing 100dmg each... you run lol)
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Apr 24, 2007, 09:18 AM // 09:18
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#113
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Celestial Beaver
Ah, last night topped my hard mode experiences with a 2 hour, 10 minute run through Raisu Palace killing about 255 foes. The whole place seemed like wave after wave of rangers. I maintain that if Razah hadn't put up Earthbind and Shelter before each attack the Shiroken Elementalists would have done a LOT more damage and pwnd us even faster. Managed it with 4 humans and 4 heroes, 1 human + hench would have been very difficult imo.
Managed Raisu Palace first time with masters in just over 21 minutes - and *gasp* that was with a PuG!!
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I wouldnt know how to get masters on that one without some human help tbh. With hench I get standard reward at best, melee hench get raped by Shiro'ken eles, so I'm forced to take archers, who do considerably less damage. Eles do very well in that mission too, but human eles can take the Kunnavang Murder skill which speeds up the kiling drastically.
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Apr 24, 2007, 09:29 AM // 09:29
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#114
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by bungusmaximus
I wouldnt know how to get masters on that one without some human help tbh. With hench I get standard reward at best, melee hench get raped by Shiro'ken eles, so I'm forced to take archers, who do considerably less damage. Eles do very well in that mission too, but human eles can take the Kunnavang Murder skill which speeds up the kiling drastically.
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Aye, with me being the only ele I also took echo to copy Celestial Storm so I could kill the boss, and his entourage, which was handy for the warrior boss since I killed him, then used my echoed storm on the shiroken eles which flew down afterwards. PWND!
That's the first time I've ever bothered echoing Celestial storm in that mission - worked really rather well.
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Apr 24, 2007, 11:20 AM // 11:20
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#115
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Wilds Pathfinder
Join Date: Jul 2005
Location: Portugal
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I've vanquished 10 maps by now, but...I can't vanquish any more with hero/hench.
I can take out the enemies, np about that, but the bosses...
When a boss (most of them) kill my entire party (without dp) with one spell, even though I assign (domination) Norgu to him, it's just too much.
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Apr 24, 2007, 11:50 AM // 11:50
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#116
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Quote:
Originally Posted by Celestial Beaver
That's the first time I've ever bothered echoing Celestial storm in that mission - worked really rather well.
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Slightly OT....Echo & Celestial Skill has been a staple of Shiro-killing for a while. If you can co-ordinate, the tactic is:-
All (or as many as possible) go Me secondary.
At start, all hit Echo & target Shiro with Celestial Skill
At least 2 use echo'd skill on the summoned whatever, rest dump copy on Shiro as well.
Summoned creature dies - all skills inc echo'd Celestial recharge. Dump all copied and original Celestial Skills on Shiro.
Job Done ( in around 1.00 - 1.20 mins)
Glad to hear ir works in HM as well
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Apr 24, 2007, 11:50 AM // 11:50
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#117
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Academy Page
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Quote:
Originally Posted by strcpy
Not played games for a long time? Something I learned many a year ago: most gamers want rare loot to be rare yet drop like crazy, so expensive only a few can afford it yet cheap enough they can earn the money in a few hours, hard stuff to be a real challenge such that you may have a party wipe at every encounter yet be able to clear the whole game with no death, and to have the hurdles to cross to the next level of content to be *exactly* the place they currently are.
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LOL.This is so true! Most people are also "pro" or "leet" gamers in general it seems, and if that is not true for a particular game (or they can't lie about it-titles ftw) then it's the game that is at fault-not their lack of skill! I understand that hard mode is hard-I had a go and it was hard. I said to myself after underestimating a level 25 Dying Nightmare in UW-"Gosh, this is Hard!".
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Apr 24, 2007, 12:40 PM // 12:40
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#118
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Mouse at Large
Slightly OT....Echo & Celestial Skill has been a staple of Shiro-killing for a while. If you can co-ordinate, the tactic is:-
All (or as many as possible) go Me secondary.
At start, all hit Echo & target Shiro with Celestial Skill
At least 2 use echo'd skill on the summoned whatever, rest dump copy on Shiro as well.
Summoned creature dies - all skills inc echo'd Celestial recharge. Dump all copied and original Celestial Skills on Shiro.
Job Done ( in around 1.00 - 1.20 mins)
Glad to hear ir works in HM as well
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Yes, staple SHIRO killing...I was talking about Raisu Palace.
I've been using Echo and Arcane Echo for Shiro for a loooong time.
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Apr 24, 2007, 01:05 PM // 13:05
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#119
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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Last night me and a couple of guildies did Dasha Vestibule explorable. We had 2 warriors and 1 elly with 2 hero monks, 2 necro's, and 1 nuker. The live elly took wards (elements and harm) and the hero took ward mele. One necro was ss and the other mm but the part where we messed up was that one monk was heal and the other was set as prot and had a horrible bar for the mission...we got wiped about 4 times during the whole deal and the monks had 60dp most of the time but we managed to get the area cleared..but those HM areas are very hard if ou do not plan out what you are taking, no longer can just take whatever bar you had on last area/mission which is a good thing
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Apr 24, 2007, 04:56 PM // 16:56
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#120
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Lion's Arch Merchant
Join Date: May 2006
Guild: I dunno
Profession: N/Me
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Quote:
Originally Posted by Ferret
I hate to admit it, but the worst part for me so far in Jokunar Diggings in Hard Mode. I done Consulate Docks with no trouble, but this is a different matter.
The real problem is that you HAVE to take Melonni and she really is the weakest link.
After three total party wipes and having got no further than the first part of the first city i gave up for the night.
With a four person party cap and one of them having to be Melonni, its hard to make a balanced party.
I was doing this with my ranger, my main character. Any suggestion would be appreciated.
The party consisted of Ranger, SF Ele, Healer Monk and unfortunately Melonni.
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I had problems with Jokunar diggings too and I managed to do it after 10 tries with masters. My ele, with Meloni, lod/infuse monk and MM heroes. I had to use the MM because I can't kill the 3 restless dead and corpse without a couple of minions. In the 2nd trial where you see the sunspear ghosts, I pulled the restless dead guys to where I am, across the crusher traps and I can kill them without agrooing the sunspear ghost. Afterwards, walked past the sunspear ghost when the ghost is not in agro range.
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